
With these concepts in mind, we began a deep dive into video games and mapping technologies, identifying, and working from other games with cartography oriented interfaces. Its collection of mechanics and clever integration of its gameworld and map systems are likely to be taken up by other designers. Had Nintendo been inspired by products from elsewhere? What other game maps had systems like these? Finally, could any of the things that game makers have been doing provide design insights for better ways to integrate maps and mapping with real life?Īs the authors had these experiences, it also became clear in the gaming media that Breath of the Wild is influential and would impact the design of games for years to come. I thought, “why has no one considered this feature until now?” Further, I began to wonder what the inspiration was for Nintendo-the game's creator-to create this system. Further, because of my extensive background in gaming, I knew such a system had never been made before. This simple in-game system impressed me, as my research work focused on maps and mapping technologies for crisis response and management. Being high up on the tower, I could see quite a ways off and this made me want to go and explore those spaces, wander the vast gameworld. I found that, on looking at my map interface, those markers appeared as pins on the map (Figure 1(F)). In response, the mini-map in the bottom right corner panned to follow the line I had “fired” to pinpoint the location, then panned back to center on my avatar. With another button press, I could “fire” at what I was looking at, adding a glowing mark to the scope view (Figure 1(E)). I could scan the distant horizon and zoom in (Figure 1(D)). Using the Sheikah Slate in this scope mode shifted the game from third-person (Figure 1(A)) to first-person (Figure 1(B) and (C)).

Upon being pressed, my avatar responded by raising his Sheikah Slate 1 in front of his face like he was going to take a picture with a tablet computer (Figure 1(B) and (C)). This man instructed me to press a particular button on my game controller.
SHADOW COMPLEX MAP EXCLAMATION POINT HOW TO
While I stood there, the tutorial guide, a non-player character, explained how to use one of the key tools for playing the game (Figure 1(A)). From this vista, I could see far off places of interest, spaces to which I'd eventually travel. The view on top of the tower was astounding. Toups.)Īs I tried to relax between conference submission deadlines, the opening tutorial of The Legend of Zelda: Breath of the Wild had guided me back to the top of a large tower I had visited earlier. (A) Avatar standing next to the tutorial guide atop a tower in third-person view (B) Transition when avatar holds up the Sheikah Slate to activate scope mode (C) Initial view through scope mode, pointed where the avatar is pointing, now in first-person view (D) Pointing the scope at a far-off tower (E) Placing a pin by “firing” at a the tower, resulting in the violet pin being added to the mini map (F) Complete map showing the avatar's location and the violet pin that was placed. Pins appear in the full-screen game cartography interface (F) and in the mini-map (visible in the bottom-right corner of A, C–E). Screenshots from The Legend of Zelda: Breath of the Wild showing its game cartography interface for placing pins through the Sheikah Slate's scope mode in a 3D gameworld. Ryan Brasier submitted a scoreless seventh, Kaleb Ort didn’t allow a run in the eighth and Eduard Bazardo finished off six innings of shutout relief from the bullpen in the ninth.Fig. Matt Strahm blanked the Rangers for two innings that included two strikeouts. After Pivetta exited the contest, Tyler Danish took over, navigating a scoreless frame.

The Sox’ 7-1 lead, in part, was made possible by its bullpen. “We kept walking and hitting the ball hard.” “We just kept adding on and putting together good at-bats,” Cora said. The Sox put together another three-run inning with two outs in the fifth. He then made an attempt at a bare hand on the bounce, but mishandled it, allowing Arroyo to get to second and Hernández to score without a throw.

Taveras crashed in but couldn’t come up with the catch. It was a ball that looked catchable, but Rangers center fielder Leody Taveras broke back on the play before realizing the ball wasn’t hit that hard. A batter later, Christian Arroyo delivered a two-run single on a blooper that fell into shallow center field. Hernández produced an RBI double down the left field line. Martinez negotiated a walk, bringing Kiké Hernández to the plate after Trevor Story struck out. Rafael Devers delivered a single with one out in the fourth.

Related : Nick Pivetta leaves Red Sox game after taking comebacker off left leg
